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Fetch with ruff ruffman
Fetch with ruff ruffman











fetch with ruff ruffman

The chosen group all go off to enjoy their challenges, and the show focuses on them until about halfway through the program, at which point Ruff provides the leftovers with a "Half-Time Quiz Show" with some good opportunities to score points based on what the field Fetchers had been doing. At the end of the show, each contestant is awarded points, leading up to the final episode in each season and the crowning of another Grand Champion.Ī handy animated machine manned by Ruff, called the Fetch 3000, divides the young contestants (excuse us, Fetchers) into three groups: Some of them (the exact number changes from episode to episode, but the "Fetch Fairness Guarantee" ensures that all contestants are given an equal opportunity for points by the end of the show) charge to the front of Studio G - otherwise known as "Ruff's garage", though he always insists that it isn't – to collect their missions from the mailbox, with Ruff's cheery yell of "Now g-o-o-o Fetch!" accompanying them. The contestants who stay behind have to answer trivia questions about the challenges during the Half-Time Quiz Show. Ruff sends some of them (and occasionally all of them) out on various challenges. These change each season, but are generally middle-school aged kids. And then starting in season three there is Ruff's assistant Chet, a mouse, who almost never does anything the way Ruff would actually like him to.Įach episode generally follows a standard format, with the introduction of the six contestants. There is the cat, Princess Blossom Pepper-Doodle Von Yum Yum who started season two as Ruff's assistant, and then in season three became his producer.

fetch with ruff ruffman

The host is Ruff Ruffman, an animated dog who, as it is explained in the catchy opening tune, got bored with normal dog things and decided to host a game show. It is also a Spiritual Successor to Zoom.

#Fetch with ruff ruffman tv#

His prize was a cute little choo-choo chew toy.FETCH! with Ruff Ruffman (2006-2010) is a PBS show that is part game show, part parody of game shows, and part reality TV (the children who take the roles of contestants actually have to go out and do something, ranging from adventures in space camp to working out a "haunted castle", but they also have interactions with the titular dog and each other inside a sort of hub for the show). Brian is the daily winner with 90 points.Bethany, Isaac, Liza, Sterling, and Talia got 85 points each. Brian scored 90 points, making him today's daily winner.Brian got 5 bonus points for coming up a new way to see a laser beam by use baby powder.Inspector Dijon replies, "I would have gotten away with this if it wasn't for those FETCHers and that meddling dog!" The line is a clear reference to the classic quote from Scooby-Doo. As Inspector Dijon's being arrested by the FBI and the police, the FBI agent says it was foolish to think he could get away from them.The FETCHers had a clue on the train, it is number lock, word lock, and key lock.Brian, Isaac, Sterling, Liza, Talia, and Bethany gets a challenge envelope and plane tickets to Florida in the mailbox and a mysterious briefcase and go fetch.But that's not all the trouble the FETCHers are faced with, as a handsome wanted crook is aboard the train, trying to steal the briefcase and get to the Helmet first. Ruff sends all six FETCHers to figure out the riddles on the train, which will unlock a mysterious briefcase. Uncle MacRuffmantosh is hot on the trail of the Helmet of Victory! He's chartered a train scheduled to arrive at the helmet's hidden location in Fort Myers, Florida but the train is riddled with riddles.













Fetch with ruff ruffman